“Dead By Daylight” unleashes The Huntress in new chapter, “A Lullaby for the Dark”! (Exclusive)Books/Art/Culture,Home,News Fangoria Staff
We’ve been keeping a close eye on DEAD BY DAYLIGHT and all of the gory additions it has seen over the past year. The game earned a solid 3 out of 4 skulls review from our FANGO game gurus back in June. The DEAD BY DAYLIGHT team has been hard at work developing new chapters and killers, always trying to keep players on their toes. Luckily for horror game lovers, they show no signs of slowing down any time soon.
We’ve got a full rundown of the new chapter, A LULLABY FOR THE DARK!
Meet: The Huntress
Killer Bio: The Huntress
As soon as Anna was able to walk, her mother started teaching her how to survive a harsh, solitary life in the northern woods. Living in such an extremely remote and dangerous area required skill and resilience. When sunlight became too dim for productive activities, they would take refuge in their house, a sturdy old cabin constructed to resist the toughest winters. Close to the hearth’s warmth, Anna would rest in her mother’s arms, surrounded by the few wooden toys and masks she had crafted for her. Drifting off to sleep with stories and lullabies, she dreamt happy dreams, ignorant of the events that would soon change everything.
Anna and her mother were stalking a great elk through the woods. They knew it was dangerous prey, but it had been a particularly difficult winter and they were almost out of food. The specter of starvation frightened them more than any forest creature. Without warning, the elk reared, bellowed and charged at Anna. She was paralyzed with fear as the whole world seemed to shake under the immense beast’s pounding hooves. The elk was close enough for Anna to see the murderous fury in its eyes when her mother threw herself in its path, ax in hand. A bloodcurdling scream escaped from her lips as the elk impaled her upon its antlers and hoisted her into the air. With all her strength, she brought her ax down on its head again and again while it tried to shake her loose. With a sickening crack, the antlers snapped and Anna’s mother was free. The beast collapsed.
Anna was too small to move her mother’s broken body, so she sat with her in the clearing where she had fallen. To distract her from the dying elk’s cries, Anna’s mother held her and hummed her favorite lullaby. They stayed like that, the huntress and the elk getting quieter and colder, until Anna was alone in the silent forest. Eventually she stood up and started the long walk back home.
Still a child, she knew just enough about life in the frozen forest to survive. She followed her instincts and became one with the wild. She got older and stronger and practiced her hunt. As she grew into a dangerous predator, her humanity became a half-remembered dream.
She widened her territory and lived off her hunts. She worked her way up through squirrels and hares and mink and foxes. Eventually she grew tired of them and hunted more dangerous animals like wolves and bears. When unsuspecting travelers came through her woods, she discovered her new favorite prey: humans. Unlucky souls who strayed into her territory were slaughtered like any other animal. She liked to collect their tools and colorful garments and especially toys when there were little ones. But she could never bring herself to kill the little girls.
Girls she would take back to her house, deep in the woods. They were precious, and looking at them woke up something deep in her heart. She craved the closeness of a loved one, a child of her own. Among the pillaged wooden toys, dolls and story books she couldn’t read, the girls would be tied by the neck with a rough and chafing rope fastened firmly to the wall. She couldn’t let them wander off, or they would surely die outside.
Every time, the girls would waste away and die of cold or starvation or sickness. Every time, it plunged Anna deeper into pain and sorrow and madness. She was compelled to try again, and started raiding the nearest villages to slaughter families and kidnap their daughters. She wore one of the animal masks her mother crafted for her so many years earlier to try to calm the frightened children. Villagers spread the legend of a half-beast lurking in Red Forest: The Huntress, who killed men and ate little girls.
War eventually came to the forest. German soldiers began to pass through, on the march to attack the collapsing Russian Empire. During these dark times, there were no more travelers. The villagers had abandoned their homes, and no more little ones to be found; only soldiers. Many of them were found with violent ax wounds. Whole groups disappeared mysteriously. Once the war was over, the rumors of The Huntress disappeared with it, engulfed by the Red Forest.
Killer Power – The Huntress: Hunting Hatchets
A skill taught by her mother and mastered in the wild. The Huntress can throw Hatchets with deadly precision.
- Carry 5 Hatchets
- Charge throw for maximum throwing speed
- Can cancel Hatchet throw
- Hatchets are consumed on use
- Refill Hatchets at Lockers
Killer Perks – The Huntress
The Huntress perks revolves around the hunt of the prey, to track and find so that she can get close enough to make the kill.
Unlocks potential in one’s Aura Reading ability. Survivors’ Auras are revealed to you when they enter the basement and you are more than 24 meters away from the basement entrance.
“We’re not safe anywhere….”
Beast of Prey
Your lust for a kill is so intense that your connection with the Entity is momentarily lost, making you totally unpredictable.The red stain disappears for a limited time once Bloodlust kicks in.
“Where did she go?”
Your hunt is an irresistible song of dread which muddles your prey’s attention. Survivors within your terror radius receive a regression penalty when missing any Skill Check.
Each time a Survivor is hooked, Huntress Lullaby grows in power; the time between the Skill Check and its sound warning becomes shorter.
“That song, it drives me crazy!”
Level Bio – Red Forest – Mother’s Dwelling
Deep in a forest with many names lies a hidden home. The family that once lived there was dependent on the forest… and was broken by it. More than a century old, the dwelling is in surprisingly good condition, though it shows signs of often being patched and mended. The forest holds the house tightly in its grasp, growing over and around it like a second skin. Only once inside is it clear that someone still lives there. It is warm and welcoming and lovingly decorated, with a large living space, a bedroom and a corner dedicated for little ones. Here they are protected from the harsh winter of the northern forest.
Here’s a quick Q&A with DEAD BY DAYLIGHT Game Director Mathieu Cote for more in-depth info about the new additions:
Q: Can you tell us more about the new killer and what makes her different from the others?
A: The really big thing for this one is pretty obvious, she is our first killer with a ranged weapon. That’s going to change everything. We expect that she might quickly become one of the most used killers out there. Like the nurse (from our last free chapter) she will be extremely efficient in the hands of our top-tier players. But what is very different is that she will not be as daunting as the nurse to master. Throwing axes is a rather simple mechanic that most people will be familiar with.
Another very interesting thing is that she constantly hums a strange little lullaby, which means that survivors will hear her before they sense her with the normal heartbeat sounds or with the red stain. It makes for a very creepy and nerve-wracking experience.
Q: What was the inspiration behind the new Killer?
A: We were inspired by a lot of very cool folklore from Eastern Europe and Russia. So many cool stories are told about people living in the deep forests, cut off from the rest of the world and yet quite solidly rooted in that rich culture. We looked at a lot of legends that had to do with “people that time forgot”, a mix of tradition and wilderness.
The lullaby itself is an old Russian song called “Bayushki bayu”. We wanted to make sure that it felt genuine and we are hoping that some of our Russian players get an extra layer of intensity from childhood memories.
Q: What was the most difficult aspect of creating the new Killer?
A: By far, the most difficult thing for us, in creating this new chapter, was the implementation of a throwing weapon. Our maps were not made to accommodate projectiles and we had to change quite a lot of things about the way we handle collisions. Until now we only had to deal with characters walking around, now we have to check if a hatchet should be able to go through a hole in the wall.
We also had to be very careful with the balancing of this new power. First-person shooters have trained a lot of players out there in the art of killing from a distance and we think it’s likely that this new power might be, at first, one of the most powerful we’ve created so far.
Q: Where does the title “A Lullaby for the Dark” come from?
A: Well the lullaby is a huge part of what we think will make our new killer iconic. It speaks of the fact that she is, at heart, a little girl who never really grew up. She’s a wildling and a child of the forest. That little song is one of the last shreds of sanity she still clings to and it is a reminder of her mother, the one link she has to her humanity.
Then, we turned it around a little bit. The lullaby is for the dark, not for a child. Is someone trying to lull the entity to sleep? Is it sung as an offering to that dark presence?
There are many ways to interpret that title and all of these ways represent a facet of what this chapter of our story is bringing to the lore.
Grab an ax and become The Huntress when the chapter releases July 27th!
If you play as a survivor, we wish you good luck…you’re going to need it.
Stay tuned here at FANGORIA.com for more wicked DEAD BY DAYLIGHT chapters and killers!